1. Making sure you have everything
if you have installed MyMulticharV3 you dont have to do step 2, you can skip to step 3
if you dont have MyMulticharv3 Installed then you have to do whats said in step 2
2. Adding a Bucket System to myCharcreator
1. Download the BUCKETS.lua
download it here (might require additional approval of me) ![[BUCKETS.lua]]
2. Install the Buckets.lua into myCharcreator
put it inside your script folder (myCharCreator) and then..
in your fxmanifest.lua you will find code that looks like this
server_scripts {
'@mysql-async/lib/MySQL.lua',
'server.lua',
}
replace it with this:
server_scripts {
'@mysql-async/lib/MySQL.lua',
'server.lua',
'BUCKETS.lua',
}
now you have added buckets functionality to your mycharcreator (buckets = dimensions) now we need to implement it in the script itself!
3. Implementing it into MyCharCreator
in your client.lua from myCharCreator search for this code, ![[Pasted image 20240109192627.png]] and add the red circled code to yours!
TriggerServerEvent("einreise:setroutingbucket")
(here is it again to copy)
createmenu.OnMenuClosed = function(sender, item, index)
DeleteSkinCam()
TriggerServerEvent("einreise:resetroutingbucket")
end
(here aswell)
and now you search for..
saveItem.Activated = function(sender, item, index)
FreezeEntityPosition(PlayerPedId(), false)
mainMenu:Visible(false)
TriggerEvent('skinchanger:getSkin', function(finalSkin)
TriggerServerEvent('register:saveSkin', finalSkin)
-- TriggerEvent('mySpawnSelector:open')
--generateClothesMenu()
end)
and replace it with..
saveItem.Activated = function(sender, item, index)
FreezeEntityPosition(PlayerPedId(), false)
mainMenu:Visible(false)
TriggerServerEvent("einreise:resetroutingbucket")
TriggerEvent('skinchanger:getSkin', function(finalSkin)
TriggerServerEvent('register:saveSkin', finalSkin)
-- TriggerEvent('mySpawnSelector:open')
--generateClothesMenu()
end)
and voila! :)